Updated build guide for 2.1 PTRv3.
Note that Path I is becoming history with 2.1 and Path II is not testable on PTR as it requires the significant grind for a Rank 50 Gogok.
Path I was born out of desperation due to bad itemization and was my chosen way to play until the upcoming changes. However now there will be new items for Path II Archon. Also shrines are removed when entering a GR, and wouldn't have lasted long enough for higher GR anyway.
Path II is looking much more viable with 2.1 and is what I'll be switching to most likely.
The combined effect of Leoric's Crown up to doubles gem effect with a perfect roll and Gogok of Swiftness legendary gem explained in the build will do wonders.
I was calling for some kind of buff to Archon cooldown, among the suggestions was adding a legendary affix for a Wizard hat. Leoric's and Gogok do just that.
They also added "The Swami", but I won't be including that as part of an Archon build. Basically the item is designed (in PTRv3) for a zero % CDR build that also has the skill Archon on the bar, but doesn't count as a dedicated Archon build.
All in all Archon looks to be fun with 2.1, but will it be able to reach high GR? A lot of issues with "melee" classes survival and Archon is pretty much a "melee" class in order to do decent dps.
I did some Archon testing with PTRv1 before CC immunity, before the LoH buffs, before the addition of legendary gems, and before shrines were removed on entering a GR and when I reached GR29, things started to become very difficult to tank. I was forced to take distance in order to have a chance at surviving some of the elite packs. So you can expect something similar with Path II and it's close but not quite comparably low cooldown as my Path I early PTRv1 Empowered testing of GR.
Here's some of the other promising gems in addition to Gogok of Swiftness for Path II.
Bane of the PowerfulRequires high rank in general to be useful.
Gain 30% increased damage for 20 seconds after killing an elite pack.
Upgrade rank grants: +1 second buff duration.
Rank 50 unlocks: Gain 20% bonus damage to elites.
Bane of the TrappedThis Rank 50 unlock isn't actually needed due to Slow Time, so it would be easy to leave this gem for last in upgrades based on that.
Increase damage against enemies under control-impairing effects by 20%.
Upgrade rank grants: +0.5% damage.
Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
MoratoriumNeeds high rank as well. Only used when needed.
30% of all damage taken is instead staggered and dealt to you over 3 seconds.
Upgrade rank grants: +0.1 second to the stagger duration.
Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
I looked up what Vigilante can do with RoRG and Vyr's.
If you use Vigilante you lose from the Crimson's set bonus 2000 life regen and 50 all res and *2% CDR (this translates to about 0.5 second extra Archon cooldown wait or extra time to given to buff Gogok)
Using Vigilante and thus dropping Crimson's allows to drop any Vyr's piece.
So since I was going to use Born's anyway and normally use Strongarms as well I was going through what Vigilante would allow me to do.
Born's Sword&Shoulders + Aughild's Chest&Bracers
Born's Sword&Chest + Aughild's Shoulders&Bracers
Born's Chest&Shoulders + Random 1H weapon + Strongarms.
Born's Sword&Shoulders + Magefist + Strongarms
Born's Sword&Shoulders + Cindercoat + Strongarms
Born's Sword&Shoulders + Firebird chest/gloves/pants/boots + Firebird source (+500 int) if not using Seeker and Mirrorball to buff Gogok + Strongarms
Born's Sword&Shoulders + Frostburn + Winter Flurry if not using Seeker and Mirrorball to buff Gogok + Strongarms
As you can see there's some possibilities with Vigilante and I'm sure there's more than this.
For Arcane I'm also thinking of AT:Disruption instead of Seeker to buff Gogok. If there's enough mobs it shouldn't be too difficult combined with BH and would give a short damage buff. And I could drop Mirrorball for something else provided I'd have something else with 8% CDR. This would still likely translate to a loss in vita.
Leg boots and pants may not give that much of a boost as weapon element or weapon procs. Pox Faulds ain't bad though.
These procs will also scale with element as well. If using element other than Arcane, then the other element through scaling weapon procs could give some competition for MLW.
Going through some ideas that increase survival. LoH seems to work very well on PTRv3 with increased LoH amounts on gear and LoH giving the full effect once per any attack now.
High % CDR and APS, which is increased by Gogok as well, will further improve this. So using Arcane Blast and Arcane Strike at the same time can generate significant LoH.
Potential items to use LoH on with Path II would be Unity base LoH roll (2.0.6) while rerolling int to socket. RoRG with 8% CDR or OS and base LoH roll with (2.0.6) while rerolling mainstat to 8% CDR or OS. 1H weapon such as crafted Born's sword. LoH on weapon removes the possibility of a simultaneous Life per Kill roll. So get that from Chest+Belt+Pants.
For gloves it's not possible to get LoH because 8% CDR takes precedence. For the perfect bracers roll you can replace the usual vita/ar roll with LoH.
Amulet is not doable. It's possible to get LoH on helm with equal roll as on bracers, but it would come at a much larger vita cost than on a bracers.
Path I can also use 2.0.6 version of String of Ears with it's inherent LoH roll (removed in 2.1).
So Path II potential slots for LoH would be in rings: RoRG & Unity. Bracers: Strongarms/Aughild's. And 1H weapon (any but more easily achieved with Born's).Update:
LoH has been normalized and now procs at 100% effect once per attack without regard for proc coefficients. Did some LoH (Life per attack) calculations for Path II (CDR on everything else except one ring and amulet) based on PTRv3 LoH values.
I used these items with "LoH" max values:
Born's Furious Wrath 10% CDR, 14742 LoH
RoRG with OS, mainstat rerolled to 8% CDR, 7370 LoH
Unity with mainstat rerolled to OS, 7370 LoH
Paragon IAS and CDR maxed and 6189.5 LoH
Bracer Vita/Allres rerolled to 7370 LoHTotal 43041.5 LoHRank 50 Gogok maxed:
It starts ramping up and only when the target doesn't move and has enough health can it be expected to be maxed. The more targets there are the easier it will be to max.
1.4 APS (Sword) +7% IAS (RoRG) +10% IAS (Paragon) +20% IAS (Gogok 10 stacks) 1.918 APS
Arcane Blast ~95266 LoH per second
Arcane Strike ~82553 LoH per secondTotal: 177.8k LoH (Life per attack) healing per secondRank 50 Gogok at zero stacks. 1.638 APS
and less % CDR
Arcane Blast ~76233 LoH per second
Arcane Strike ~70502 LoH per secondTotal: 146.7k LoH (Life per attack) healing per second
These numbers don't include server lag.Healing can still be increased further by adding some life regen from Paragon + Templar and maybe boots/pants.
Note that Arcane Blast values are theoretical and are based on perfectly timed spamming in order to not lose any healing, whereas Arcane Strike can simply be spammed by holding down the button. DW was bugged and didn't give any LoH during testing.
I think this could be a promising way to give Archon some additional tanking ability in higher GR than it was previously possible as long as dps output will be enough to reach even that high. LoH won't however help that much when going too high in GR as incoming damage will simply be too much to handle.
This sounds interesting.
"Star Pact has also been redesigned, and is now a little reminiscent of the Barbarian's Ancient Spear (Boulder Toss) rune. You'll be able to expend all remaining Arcane Power for a massive amount of Arcane damage, with each point of additional Arcane Power spent granting a 20% damage increase."
Tal Rasha: "When you proc it it'll give you extra damage based on how much Arcane Power you have. Won't spend any."
If not using MM to proc Gogok and still managing with AT:Disruption+BH somehow it would be possible to use 3 of the Tal's source/chest/amulet/belt. Both amulet/belt with different setups would cost either 8%/10% CDR or MLWs extra arcane element + proc.
Did some Tal Rasha's 4 bonus testing on PTRv3.
I'm not sure if Familiar is bugged as it doesn't proc the meteor. Heard MW doesn't proc it either.But I found a way to proc all 4 meteor types with just doing arcane Archon.
Equip legacy lvl30 Eye of Etlich "adds 2% to cold damage" on your follower.
Equip legacy lvl60 SoJ "adds 6% to fire/lightning damage" on your follower.
Equip any weapon with lightning/fire damage roll on your follower.
Your follower now procs the 3 meteor types with full damage and if it's the Templar it should proc them next to your target as Archon is melee pretty much as well. There may be other ways to proc but item damage procs generally don't proc the meteors unless bugged.Guide updated to PTRv4.
Furnace nerfed and removed from guide.
Familiar procs Tal Meteor again. Weapon procs don't as I think is intended. Legacy Eye of Etlich no longer needed on follower. Just use Azurewrath for cold, Legacy SoJ for lightning, and Sparkflint gives fire.
MLW damage scaled back to 25% max roll. This makes Tal seem better than previously.
AT: Disruption was replaced with fire rune. So I replaced that and added 2 new ways to proc Gogok with AT: Static Discharge and SP: Power Affinity when gear setup doesn't allow the use of Mirrorball and MM: Seeker.
Tal Rasha's seems promising with the Star Pact meteor buff, so I looked into it and included it in both Path I and Path II as additional gear setup choices.
The Swami was redone on PTR as well. It no longer has an internal cooldown. You can get 2 different Archon damage stacks going simultaneously now with low enough cooldown.
I included The Swami in Path I with Empowered shrine, but atm I don't see any room for it in Path II, the GR build. I actually find Path I interesting again for T6 in 2.1 due to The Swami. It's a good Archon item, only if you can have enough % CDR without it. The Swami needs to be made into 50% Archon CDR or another helm with 50% Archon CDR needs to be added.
Gogok gained more IAS to 30% and buff duration to 4 seconds, so it's more likely to stay up with Archon on high ranks. New % CDR unlock at Rank 200.
PTRv5 updated. Some seem to refer to this as PTRv4.
I've added a viable The Swami setup to Path II. I'm expecting to use either AT: Cascade (Arcane) or Static Discharge (Lightning) with this setup to actually do some dps during Archon cooldown now with the higher cooldown this helm and the Gogok change causes. The AP pool probably lasts long enough. Most of The Swami buff duration will still be available during the next Archon. But this level of cooldown requires a 2.1 Unity drop. Which I assume (based on leaderboard inspection) now rolls with a random affix. This affix would thus have to be either open socket or 8% CDR.
SP: Power Affinity was removed from guide for now.
Gogok of Swiftness nerfed. But is much easier to upgrade with Rank 25 unlocking % CDR. Now gives 1% IAS & CDR per stack. Up to 15 stacks. It now takes longer to proc, and it also gives less total CDR.
You can easily get this to a minimum of Rank 33. Upgrade chance is linked to the GR level and gem rank now. If you can reach GR31, but fail it, you get 3 chances to upgrade your gem.
Gogok starts with 50% proc chance, so we can expect to get reasonably effortlessly at least 83% proc chance if one of your classes can reach GR31, even if failing it.edit, got the base chance wrong:
"If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success"
This change has resulted in higher Archon cooldowns across the board on all of my Path II setups. I now estimate that it will take 4 seconds or less with MM: Seeker and Mirrorball to fully proc a Rank 33 Gogok. This is in line with the new cooldown of these new build setups as well.
Paragon LoH and LPS boosted a little.Here's an important thread regarding the future of Archon: http://us.battle.net/d3/en/forum/topic/13816121476