60 Barbarian
60 Demon Hunter
60 Witch Doctor
60 Wizard
60 Monk
52 Barbarian
Hardcore
5 Barbarian
1 Witch Doctor
1 Demon Hunter
1 Wizard
+50 Strength
+58 Vitality
Monster kills grant +17 experience.
Increases Bonus Experience by 21%
Health Globes and Potions Grant +145 Life.
+94 Strength
+161 Vitality
Monster kills grant +15 experience.
+61 Strength
+62 Vitality
+24 Fire Resistance
+12% Movement Speed
Monster kills grant +21 experience.
+60 Strength
+58 Dexterity
+21 Intelligence
+59 Vitality
Critical Hit Damage Increased by 17%
Regenerates 7 Life per Second
Monster kills grant +18 experience.
+40 Strength
+78 Vitality
+19 Fire Resistance
Monster kills grant +13 experience.
Health Globes and Potions Grant +191 Life.
Increases Gold and Health Pickup by 5 Yards.
+59 Strength
+48 Dexterity
+94 Intelligence
+124 Vitality
Monster kills grant +11 experience.
+54 Strength
+59 Vitality
Monster kills grant +20 experience.
Increases Gold and Health Pickup by 4 Yards.
+229–461 Fire Damage
+127 Strength
Each Hit Adds +65 Life
2.20% of Damage Dealt Is Converted to Life
Level Requirement Reduced by 14
+92 Strength
+115 Vitality
+20 Physical Resistance
Monster kills grant +19 experience.
+121 Strength
+86 Vitality
Melee attackers take 7 damage per hit.
Monster kills grant +12 experience.
1.2% Chance to Freeze on Hit
+5–10 Damage
+41 Strength
+43 Vitality
+45 Life after Each Kill
Critical Hit Chance Increased by 1.5%
+61 Strength
+47 Intelligence
+96 Vitality
Each Hit Adds +27 Life
+77 Strength
+76 Vitality
Each Hit Adds +29 Life
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases maximum Life by 10% and regenerates 431 Life per second while affected by War Cry.
Unlocked at level 41
Strength: 1100
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1100.00%.
Increases Armor by 1100.
Dexterity: 165
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 165.00%.
Increases dodge chance by 11.63%.
Intelligence: 221
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 221.00%.
Increases resistances by 22.1.
Vitality: 1128
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 27.
Armor: 5872
Reduces all damage from enemies of the same level as you by 69.31%.
Maximum Life: 33770
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Volatile
52 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Mass Control |
| Intervene | |
| Loyalty | |
Last updated on Nov 11, 2012 2:27 PM PST