Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 66% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Strength: 317 Primary attribute for Barbarians. Increases all damage for Barbarians by 317.00%. Increases Armor by 317.
Dexterity: 415 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 415.00%. Increases dodge chance by 17.88%.
Intelligence: 61 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 61.00%. Increases resistances by 6.1.
Vitality: 132 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 1071 Reduces all damage from enemies of the same level as you by 40.86%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1480 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.