Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinded and Confused
Blinded enemies have a 25% chance to attack each other.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Fire Storm
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Defensive
Unlocked at level 16
Reap What Is Sown
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 264 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 397 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 529 Life per second.
Strength: 167 Primary attribute for Barbarians. Increases all damage for Barbarians by 167.00%. Increases Armor by 167.
Dexterity: 554 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 554.00%. Increases dodge chance by 21.08%.
Intelligence: 138 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 138.00%. Increases resistances by 13.8.
Vitality: 558 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 20.
Armor: 1552 Reduces all damage from enemies of the same level as you by 40.82%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 12741 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.