Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
Strength: 67 Primary attribute for Barbarians. Increases all damage for Barbarians by 67.00%. Increases Armor by 67.
Dexterity: 794 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 794.00%. Increases dodge chance by 25.88%.
Intelligence: 278 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 278.00%. Increases resistances by 27.8.
Vitality: 213 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1267 Reduces all damage from enemies of the same level as you by 29.69%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 8659 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 39/39 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.