Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 28
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Conjuration
Unlocked at level 22
Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Strength: 698 Primary attribute for Barbarians. Increases all damage for Barbarians by 698.00%. Increases Armor by 698.
Dexterity: 527 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 527.00%. Increases dodge chance by 20.54%.
Intelligence: 1399 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1399.00%. Increases resistances by 139.9.
Vitality: 504 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3145 Reduces all damage from enemies of the same level as you by 51.18%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 22216 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 120/120 A fast-regenerating resource used for most Wizard skills.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.