Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.
Voodoo
Unlocked at level 19
Restless Giant
When the Gargantuan encounters an elite enemy or is near 5 enemies, it enrages for 15 seconds gaining: 20% movement speed 35% attack speed 200% Physical damage
This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players.
Strength: 305 Primary attribute for Barbarians. Increases all damage for Barbarians by 305.00%. Increases Armor by 305.
Dexterity: 78 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 78.00%. Increases dodge chance by 7.80%.
Intelligence: 565 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 565.00%. Increases resistances by 56.5.
Vitality: 323 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 16.
Armor: 1027 Reduces all damage from enemies of the same level as you by 33.38%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5368 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 631/631 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.