Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Imminent Doom
Augment the bola to deal 216% weapon damage as Arcane to the target and 149% weapon damage as Arcane to all other targets within 14 yards, but increases the explosion delay to 2 seconds.
Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Requires Bow
Archery
Unlocked at level 27
Loaded for Bear
Increases the damage of the explosion at the impact location to 304% weapon damage as Fire.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Strength: 68 Primary attribute for Barbarians. Increases all damage for Barbarians by 68.00%. Increases Armor by 68.
Dexterity: 371 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 371.00%. Increases dodge chance by 16.78%.
Intelligence: 68 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 68.00%. Increases resistances by 6.8.
Vitality: 129 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1130 Reduces all damage from enemies of the same level as you by 27.36%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5366 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 40/40 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.