Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
Strength: 138 Primary attribute for Barbarians. Increases all damage for Barbarians by 138.00%. Increases Armor by 138.
Dexterity: 600 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 600.00%. Increases dodge chance by 22.00%.
Intelligence: 69 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 69.00%. Increases resistances by 6.9.
Vitality: 484 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 1674 Reduces all damage from enemies of the same level as you by 51.13%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5604 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.