60 Witch Doctor
35 Monk
19 Demon Hunter
10 Barbarian
Hardcore
1 Demon Hunter
1 Wizard
1 Demon Hunter
+4 Vitality
Increases Gold and Health Pickup by 2 Yards.
+3 Vitality
5% Better Chance of Finding Magical Items
+8 Dexterity
+7% Movement Speed
+4 Armor
+1 Strength
+1 Vitality
+6% Extra Gold from Monsters
Increases Gold and Health Pickup by 2 Yards.
+1 Strength
5% Better Chance of Finding Magical Items
+2–4 Poison Damage
Increases Attack Speed by 2%
Monster kills grant +2 experience.
+3 Maximum Fury (Barbarian Only)
Melee attackers take 1 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 39
Primary attribute for Barbarians.
Increases all damage for Barbarians by 39.00%.
Increases Armor by 39.
Dexterity: 25
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 25.00%.
Increases dodge chance by 2.50%.
Intelligence: 17
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 17.00%.
Increases resistances by 1.7.
Vitality: 35
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 185
Reduces all damage from enemies of the same level as you by 27.01%.
Maximum Life: 426
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 103/103
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
RonPaulBeast
10 Barbarian
Last updated on May 26, 2012 1:20 AM PDT