Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Strength: 21 Primary attribute for Barbarians. Increases all damage for Barbarians by 21.00%. Increases Armor by 21.
Dexterity: 97 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 97.00%. Increases dodge chance by 9.70%.
Intelligence: 60 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 60.00%. Increases resistances by 6.0.
Vitality: 71 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 344 Reduces all damage from enemies of the same level as you by 32.95%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 802 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.