Melee attackers take 2 damage per hit.
Monster kills grant +5 experience.
+1 Strength
Monster kills grant +6 experience.
+4 Dexterity
+5% Extra Gold from Monsters
+6% Movement Speed
Health Globes and Potions Grant +2 Life.
+17 Intelligence
Monster kills grant +5 experience.
+11 Strength
+5% Extra Gold from Monsters
Melee attackers take 2 damage per hit.
+9 Dexterity
+8% Extra Gold from Monsters
+5 Strength
+2–4 Holy Damage
Increases Attack Speed by 2%
+7 Strength
+2 Vitality
+5% Extra Gold from Monsters
Regenerates 1 Life per Second
Melee attackers take 1 damage per hit.
Health Globes and Potions Grant +43 Life.
+10 Strength
+8 Vitality
+3 Maximum Fury (Barbarian Only)
Increases Gold and Health Pickup by 2 Yards.
+1–2 Damage
+16 Strength
+2–4 Damage
Regenerates 2 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
Unlocked at level 13
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Throw 3 spears. Each spear will pull back the enemy that it hits.
Unlocked at level 15
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Strength: 102
Primary attribute for Barbarians.
Increases all damage for Barbarians by 102.00%.
Increases Armor by 102.
Dexterity: 35
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 35.00%.
Increases dodge chance by 3.50%.
Intelligence: 39
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 39.00%.
Increases resistances by 3.9.
Vitality: 47
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 485
Reduces all damage from enemies of the same level as you by 39.27%.
Maximum Life: 566
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 103/103
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
alite
15 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
Last updated on May 20, 2012 1:09 AM PDT