Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Requires Bow
Secondary
Unlocked at level 20
Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 seconds.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 39 Primary attribute for Barbarians. Increases all damage for Barbarians by 39.00%. Increases Armor by 39.
Dexterity: 469 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 469.00%. Increases dodge chance by 19.23%.
Intelligence: 80 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 80.00%. Increases resistances by 8.0.
Vitality: 71 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 622 Reduces all damage from enemies of the same level as you by 27.99%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 874 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 36/36 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.