53 Witch Doctor
50 Wizard
25 Monk
Hardcore
25 Monk
17 Barbarian
6 Barbarian
Hardcore
+5 Strength
Monster kills grant +3 experience.
Melee attackers take 1 damage per hit.
Monster kills grant +3 experience.
+9% Movement Speed
+3 Strength
5% Better Chance of Finding Magical Items
+9 Strength
Health Globes and Potions Grant +42 Life.
+7 Strength
Increases Gold and Health Pickup by 2 Yards.
+6% Extra Gold from Monsters
Melee attackers take 1 damage per hit.
+2–4 Lightning Damage
+2 Vitality
Increases Attack Speed by 2%
+2–4 Lightning Damage
Increases Attack Speed by 3%
Monster kills grant +10 experience.
+4 Strength
Monster kills grant +4 experience.
Attack Speed Increased by 3%
Each Hit Adds +2 Life
Attack Speed Increased by 2%
+3 Strength
Monster kills grant +6 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Strength: 89
Primary attribute for Barbarians.
Increases all damage for Barbarians by 89.00%.
Increases Armor by 89.
Dexterity: 24
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 24.00%.
Increases dodge chance by 2.40%.
Intelligence: 24
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 24.00%.
Increases resistances by 2.4.
Vitality: 43
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 282
Reduces all damage from enemies of the same level as you by 24.91%.
Maximum Life: 534
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Boadicea
17 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Loyalty | |
Last updated on Jan 16, 2013 4:41 PM PST