36 Barbarian
35 Barbarian
Hardcore
34 Barbarian
20 Monk
Hardcore
15 Barbarian
12 Monk
5 Barbarian
Hardcore
+53 Strength
+34 Dexterity
+31 Intelligence
+34 Vitality
21% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 1.5%
Monster kills grant +13 experience.
Health Globes and Potions Grant +61 Life.
+34 Strength
+48 Vitality
+63 Armor
Regenerates 5 Life per Second
Melee attackers take 3 damage per hit.
+14 Physical Resistance
Regenerates 10 Life per Second
Increases Gold and Health Pickup by 5 Yards.
1.1% Chance to Immobilize on Hit
Adds 3% to Fire Damage
Fire skills deal 12% more damage.
+11 Vitality
Attack Speed Increased by 3%
Critical Hit Damage Increased by 10%
Regenerates 2 Life per Second
Monster kills grant +10 experience.
+3 Intelligence
+39 Armor
Regenerates 3 Life per Second
Increases Gold and Health Pickup by 3 Yards.
+34 Strength
+34 Vitality
+13 Arcane Resistance
Attack Speed Increased by 4%
Melee attackers take 4 damage per hit.
+4% Chance to Block
+17 Dexterity
+14 Intelligence
+18 Resistance to All Elements
+3% Life
Regenerates 2 Life per Second
Reduces duration of control impairing effects by 3%
+3 Minimum Damage
+25 Minimum Damage
+29 Maximum Damage
+53 Strength
+5% Damage to Beasts
Critical Hit Damage Increased by 31%
14.5% chance to inflict Bleed for 3–7 damage over 5 seconds.
+1–4 Cold Damage
+10% Damage
+67 Strength
Each Hit Adds +65 Life
1.1% Chance to Freeze on Hit
14.2% chance to inflict Bleed for 4–11 damage over 5 seconds.
20% chance to be surrounded by a Chilling Aura when attacking.
+43 Strength
+13 Physical Resistance
Regenerates 11 Life per Second
Melee attackers take 19 damage per hit.
+38 Strength
+35 Dexterity
+9% Extra Gold from Monsters
7% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 1.5%
Monster kills grant +9 experience.
+18 Strength
+34 Vitality
Attack Speed Increased by 4%
Melee attackers take 1 damage per hit.
Critical Hit Chance Increased by 1.5%
Monster kills grant +8 experience.
+34 Vitality
Each Hit Adds +2 Life
Regenerates 3 Life per Second
Melee attackers take 1 damage per hit.
Critical Hit Chance Increased by 1.5%
Health Globes and Potions Grant +65 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
Unlocked at level 30
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase damage to 903% weapon damage as Physical over 5 seconds.
Unlocked at level 33
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.
Unlocked at level 31
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
Unlocked at level 21
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
Unlocked at level 25
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
Unlocked at level 31
Strength: 452
Primary attribute for Barbarians.
Increases all damage for Barbarians by 452.00%.
Increases Armor by 452.
Dexterity: 128
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 128.00%.
Increases dodge chance by 10.70%.
Intelligence: 90
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 90.00%.
Increases resistances by 9.0.
Vitality: 272
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1365
Reduces all damage from enemies of the same level as you by 43.82%.
Maximum Life: 3041
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Hulkian
35 Barbarian
| Forceful Push | |
| Powered Armor | |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Hysteria |
| Heal | |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Apr 8, 2013 9:21 PM PDT