Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
Impending Doom
Increases the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 1240 Life per second.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Strength: 67 Primary attribute for Barbarians. Increases all damage for Barbarians by 67.00%. Increases Armor by 67.
Dexterity: 458 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 458.00%. Increases dodge chance by 18.95%.
Intelligence: 67 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 67.00%. Increases resistances by 6.7.
Vitality: 127 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 296 Reduces all damage from enemies of the same level as you by 8.98%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4721 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.