60 Demon Hunter
60 Barbarian
33 Monk
13 Barbarian
12 Wizard
9 Witch Doctor
2 Monk
2 Demon Hunter
2 Witch Doctor
2 Wizard
+4 Strength
+1 Intelligence
2% Better Chance of Finding Magical Items
Health Globes and Potions Grant +24 Life.
Melee attackers take 1 damage per hit.
Monster kills grant +3 experience.
+4 Vitality
Monster kills grant +3 experience.
+11 Strength
Increases Gold and Health Pickup by 2 Yards.
+10 Vitality
Monster kills grant +7 experience.
+10 Strength
+6 Dexterity
+7 Vitality
Regenerates 1 Life per Second
5% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 2 Yards.
Melee attackers take 1 damage per hit.
Monster kills grant +6 experience.
+2–4 Fire Damage
Monster kills grant +4 experience.
+21 Strength
Monster kills grant +7 experience.
+9 Strength
+3 Intelligence
Monster kills grant +6 experience.
Health Globes and Potions Grant +21 Life.
+7 Strength
+16 Strength
+26 Strength
Monster kills grant +7 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
Unlocked at level 7
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Strength: 150
Primary attribute for Barbarians.
Increases all damage for Barbarians by 150.00%.
Increases Armor by 150.
Dexterity: 26
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 26.00%.
Increases dodge chance by 2.60%.
Intelligence: 24
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 24.00%.
Increases resistances by 2.4.
Vitality: 54
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 325
Reduces all damage from enemies of the same level as you by 33.33%.
Maximum Life: 628
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Goergeous
13 Barbarian
| Heal | |
| Loyalty | |
Last updated on Nov 24, 2012 4:08 PM PST