Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Lightning Hydra
Summon a Lightning Hydra that electrocutes enemies for 64% weapon damage as Lightning.
Strength: 254 Primary attribute for Barbarians. Increases all damage for Barbarians by 254.00%. Increases Armor by 254.
Dexterity: 127 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 127.00%. Increases dodge chance by 10.68%.
Intelligence: 553 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 553.00%. Increases resistances by 55.3.
Vitality: 372 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 776 Reduces all damage from enemies of the same level as you by 31.99%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3888 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 107/107 A fast-regenerating resource used for most Wizard skills.
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.