Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 315 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 473 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 631 Life per second.
Strength: 176 Primary attribute for Barbarians. Increases all damage for Barbarians by 176.00%. Increases Armor by 176.
Dexterity: 815 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 815.00%. Increases dodge chance by 26.30%.
Intelligence: 177 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 177.00%. Increases resistances by 17.7.
Vitality: 328 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 23.
Armor: 2252 Reduces all damage from enemies of the same level as you by 48.41%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 7772 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.