Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Concussion
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.
For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 19
Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds.
Each target can be protected at most once every 90 seconds by this effect.
Strength: 138 Primary attribute for Barbarians. Increases all damage for Barbarians by 138.00%. Increases Armor by 138.
Dexterity: 332 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 332.00%. Increases dodge chance by 15.80%.
Intelligence: 222 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 222.00%. Increases resistances by 22.2.
Vitality: 623 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 12.
Armor: 1214 Reduces all damage from enemies of the same level as you by 39.62%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 7660 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.