Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinded and Confused
Blinded enemies have a 25% chance to attack each other.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Strength: 187 Primary attribute for Barbarians. Increases all damage for Barbarians by 187.00%. Increases Armor by 187.
Dexterity: 894 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 894.00%. Increases dodge chance by 27.88%.
Intelligence: 199 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 199.00%. Increases resistances by 19.9.
Vitality: 270 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 11.
Armor: 839 Reduces all damage from enemies of the same level as you by 31.79%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3244 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.