Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Bait the Trap
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
Devices
Unlocked at level 17
Assassin's Knives
Throw long-range knives that deal 70% weapon damage to 5 additional targets.
Strength: 222 Primary attribute for Barbarians. Increases all damage for Barbarians by 222.00%. Increases Armor by 222.
Dexterity: 1892 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1892.00%. Increases dodge chance by 38.92%.
Intelligence: 545 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 545.00%. Increases resistances by 54.5.
Vitality: 1333 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3316 Reduces all damage from enemies of the same level as you by 52.50%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 55848 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.