Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Strength: 362 Primary attribute for Barbarians. Increases all damage for Barbarians by 362.00%. Increases Armor by 362.
Dexterity: 1614 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1614.00%. Increases dodge chance by 36.14%.
Intelligence: 254 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 254.00%. Increases resistances by 25.4.
Vitality: 490 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2473 Reduces all damage from enemies of the same level as you by 45.19%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 17426 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.