60 Wizard
60 Barbarian
60 Demon Hunter
60 Witch Doctor
15 Monk
2 Barbarian
2 Wizard
2 Demon Hunter
+98 Strength
+55 Resistance to All Elements
+11% Life
Critical Hit Chance Increased by 6.0%
Reduces damage from melee attacks by 5%.
+253 Strength
+53 Vitality
+31 Lightning Resistance
+77 Resistance to All Elements
+374 Armor
+191 Strength
+58 Vitality
+32 Fire Resistance
+77 Resistance to All Elements
+12% Life
+241 Armor
Melee attackers take 303 damage per hit.
Reduces damage from Cold attacks by 10%.
+91 Strength
+141 Dexterity
+59 Vitality
Regenerates 295 Life per Second
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 6%.
+198 Strength
+70 Vitality
+73 Resistance to All Elements
+260 Armor
Regenerates 314 Life per Second
Melee attackers take 2153 damage per hit.
+86 Strength
+61 Dexterity
+74 Vitality
+27 Fire Resistance
Increases Gold and Health Pickup by 7 Yards.
+26 Dexterity
+66 Intelligence
Attack Speed Increased by 8%
+211 Armor
+18% Extra Gold from Monsters
+12% Movement Speed
Melee attackers take 1348 damage per hit.
+252 Minimum Damage
+205 Maximum Damage
+39% Damage
+161 Strength
+147 Vitality
+0.22 Attacks per Second
12.1% Chance to Fear on Hit
+13 Maximum Damage
+235–543 Holy Damage
+43% Damage
+170 Strength
Increases Attack Speed by 10%
Regenerates 463 Life per Second
19% chance to Smite enemies when you hit them.
+108 Strength
+72 Intelligence
+69 Vitality
+171 Armor
Reduces damage from melee attacks by 20%.
Reduces damage from Lightning attacks by 7%.
Increases Cleave Damage by 8% (Barbarian Only)
43% chance to cause Shock Pulse to erupt from your enemies when you hit them.
+90 Strength
+43 Vitality
Each Hit Adds +147 Life
+4% Life
Critical Hit Damage Increased by 23%
Reduces duration of control impairing effects by 8%
You drain life from enemies around you.
+30–59 Damage
+199 Strength
+33 Cold Resistance
+4% Life
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+116 Strength
+100 Dexterity
+65 Intelligence
+57 Vitality
Regenerates 187 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
Unlocked at level 43
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Strength: 1948
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1948.00%.
Increases Armor by 1948.
Dexterity: 395
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 395.00%.
Increases dodge chance by 17.38%.
Intelligence: 270
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 270.00%.
Increases resistances by 27.0.
Vitality: 757
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5984
Reduces all damage from enemies of the same level as you by 66.61%.
Maximum Life: 35070
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Konan
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Mass Control |
Last updated on May 21, 2013 11:20 AM PDT