Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 206 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 308 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 411 Life per second.
Strength: 133 Primary attribute for Barbarians. Increases all damage for Barbarians by 133.00%. Increases Armor by 133.
Dexterity: 796 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 796.00%. Increases dodge chance by 25.92%.
Intelligence: 283 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 283.00%. Increases resistances by 28.3.
Vitality: 530 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 16.
Armor: 955 Reduces all damage from enemies of the same level as you by 31.78%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 8680 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Multishot
The Scoundrel's ranged attacks fire 3 bolts at a time.
Unlocked at level 15
Multishot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.