Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Frost Hydra
Summon a Frost Hydra that breathes a short range cone of frost, causing 36% weapon damage as Cold to all enemies in the cone.
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 28
Force Armor
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
Transform into a being of pure Arcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 seconds to the duration of Archon.
Strength: 174 Primary attribute for Barbarians. Increases all damage for Barbarians by 174.00%. Increases Armor by 174.
Dexterity: 123 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 123.00%. Increases dodge chance by 10.58%.
Intelligence: 741 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 741.00%. Increases resistances by 74.1.
Vitality: 578 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 29.
Armor: 936 Reduces all damage from enemies of the same level as you by 25.74%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 17524 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 120/120 A fast-regenerating resource used for most Wizard skills.