60 Wizard
60 Demon Hunter
60 Monk
6 Barbarian
1 Witch Doctor
1 Barbarian
1 Monk
1 Barbarian
1 Monk
1 Witch Doctor
+39 Strength
+30 Dexterity
+175 Intelligence
+73 Vitality
Critical Hit Damage Increased by 46%
Critical Hit Chance Increased by 5.5%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 64
Primary attribute for Barbarians.
Increases all damage for Barbarians by 64.00%.
Increases Armor by 64.
Dexterity: 43
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 43.00%.
Increases dodge chance by 4.30%.
Intelligence: 188
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 188.00%.
Increases resistances by 18.8.
Vitality: 92
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 72
Reduces all damage from enemies of the same level as you by 19.35%.
Maximum Life: 980
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
BARBARIAN
6 Barbarian
Last updated on Feb 6, 2013 9:23 AM PST