56 Witch Doctor
21 Barbarian
20 Demon Hunter
15 Wizard
7 Monk
+14 Strength
+18 Intelligence
Increases Bonus Experience by 15%
Health Globes and Potions Grant +40 Life.
+29 Strength
+24 Dexterity
Regenerates 5 Life per Second
Melee attackers take 2 damage per hit.
Increases Gold and Health Pickup by 4 Yards.
+24 Dexterity
Increases Gold and Health Pickup by 3 Yards.
+12 Strength
+19 Dexterity
+15 Vitality
Regenerates 2 Life per Second
+23 Strength
+29 Intelligence
+29 Vitality
1.1% Chance to Chill on Hit
+11 Strength
+29 Dexterity
+14 Vitality
Regenerates 3 Life per Second
7% Better Chance of Finding Magical Items
Increases Gold and Health Pickup by 3 Yards.
+5 Strength
Increases Gold and Health Pickup by 3 Yards.
+18 Minimum Damage
+18 Maximum Damage
+7 Strength
+23 Vitality
Monster kills grant +10 experience.
+8 Strength
8% Better Chance of Finding Magical Items
Monster kills grant +7 experience.
Increases Gold and Health Pickup by 4 Yards.
+8 Strength
+3 Strength
6% Better Chance of Finding Magical Items
+2–4 Damage
6% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.
Tactics
Unlocked at level 17
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Strength: 190
Primary attribute for Barbarians.
Increases all damage for Barbarians by 190.00%.
Increases Armor by 190.
Dexterity: 124
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 124.00%.
Increases dodge chance by 10.60%.
Intelligence: 75
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 75.00%.
Increases resistances by 7.5.
Vitality: 130
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 733
Reduces all damage from enemies of the same level as you by 41.11%.
Maximum Life: 1420
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Artymes
21 Barbarian
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
Last updated on Jul 1, 2012 3:09 AM PDT