60 Monk
60 Wizard
60 Barbarian
60 Demon Hunter
60 Witch Doctor
3 Wizard
3 Monk
3 Witch Doctor
3 Demon Hunter
3 Barbarian
Regenerates 1 Life per Second
Increases Gold and Health Pickup by 2 Yards.
Health Globes and Potions Grant +25 Life.
+2–4 Cold Damage
Monster kills grant +2 experience.
Health Globes and Potions Grant +15 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strength: 16
Primary attribute for Barbarians.
Increases all damage for Barbarians by 16.00%.
Increases Armor by 16.
Dexterity: 10
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 10.00%.
Increases dodge chance by 1.00%.
Intelligence: 10
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 10.00%.
Increases resistances by 1.0.
Vitality: 13
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 38
Reduces all damage from enemies of the same level as you by 20.21%.
Maximum Life: 178
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
sup
3 Barbarian
Last updated on Dec 15, 2012 11:08 PM PST