60 Wizard
60 Witch Doctor
60 Barbarian
60 Monk
60 Demon Hunter
6 Barbarian
4 Wizard
3 Monk
1 Witch Doctor
1 Demon Hunter
+4 Armor
+6 Armor
+3 Armor
+34% Damage
Monster kills grant +1 experience.
4% Better Chance of Finding Magical Items
+181 Strength
+98 Intelligence
+64 Vitality
+44 Cold Resistance
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Unlocked at level 6
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 206
Primary attribute for Barbarians.
Increases all damage for Barbarians by 206.00%.
Increases Armor by 206.
Dexterity: 13
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 13.00%.
Increases dodge chance by 1.30%.
Intelligence: 111
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 111.00%.
Increases resistances by 11.1.
Vitality: 83
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 277
Reduces all damage from enemies of the same level as you by 48.01%.
Maximum Life: 890
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Krom
6 Barbarian
Last updated on May 24, 2013 7:59 AM PDT