Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Requires Bow
Primary
Unlocked at level 11
Thunder Ball
When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Guardian Turret
The turret also creates a shield that reduces damage taken by allies by 15%.
Strength: 249 Primary attribute for Barbarians. Increases all damage for Barbarians by 249.00%. Increases Armor by 249.
Dexterity: 2336 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2336.00%. Increases dodge chance by 43.36%.
Intelligence: 319 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 319.00%. Increases resistances by 31.9.
Vitality: 956 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 4753 Reduces all damage from enemies of the same level as you by 61.31%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 59375 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 50/50 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.