60 Wizard
60 Monk
60 Barbarian
60 Demon Hunter
60 Witch Doctor
38 Barbarian
Hardcore
12 Monk
Hardcore
3 Wizard
Hardcore
2 Witch Doctor
Hardcore
2 Demon Hunter
Hardcore
+99 Strength
+50 Lightning Resistance
+26% Life
Critical Hit Chance Increased by 5.0%
Reduces damage from melee attacks by 6%.
+256 Strength
+111 Vitality
+78 Resistance to All Elements
+361 Armor
Reduces damage from ranged attacks by 3%.
+93 Strength
+98 Vitality
+78 Resistance to All Elements
+12% Movement Speed
Health Globes and Potions Grant +8575 Life.
Reduces duration of control impairing effects by 14%
+96 Strength
+108 Dexterity
Attack Speed Increased by 6%
Regenerates 260 Life per Second
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 5%.
+114 Strength
+77 Dexterity
+134 Vitality
+55 Resistance to All Elements
+7% Life
+124 Strength
+175 Vitality
+49 Resistance to All Elements
+17% Extra Gold from Monsters
+98 Strength
+76 Vitality
+37 Fire Resistance
+71 Resistance to All Elements
Critical Hit Chance Increased by 4.0%
+263–458 Holy Damage
+49% Damage
+179 Strength
Each Hit Adds +711 Life
Critical Hit Damage Increased by 92%
Increases Damage Against Elites by 4%
+187–459 Holy Damage
+44% Damage
+175 Strength
Increases Attack Speed by 10%
Each Hit Adds +915 Life
Critical Hit Damage Increased by 80%
+100 Strength
+29 Physical Resistance
+80 Resistance to All Elements
+15 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Increases Bash Damage by 12% (Barbarian Only)
+13–26 Damage
+171 Vitality
+52 Lightning Resistance
Attack Speed Increased by 8%
+19% Extra Gold from Monsters
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+44 Resistance to All Elements
Attack Speed Increased by 8%
+199 Armor
Critical Hit Damage Increased by 34%
+133 Vitality
+463 Life after Each Kill
+11% Life
Critical Hit Chance Increased by 10.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 1672
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1672.00%.
Increases Armor by 1672.
Dexterity: 259
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 259.00%.
Increases dodge chance by 13.98%.
Intelligence: 74
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 74.00%.
Increases resistances by 7.4.
Vitality: 1039
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 5159
Reduces all damage from enemies of the same level as you by 63.23%.
Maximum Life: 52763
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 145/145
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
BoldarBlood
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Intervene | |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on Mar 2, 2013 9:22 AM PST