60 Demon Hunter
60 Monk
60 Barbarian
11 Wizard
+73 Strength
+64 Vitality
+41 Physical Resistance
+54 Resistance to All Elements
+15% Life
+197 Armor
Regenerates 127 Life per Second
+84 Strength
+127 Vitality
+61 Resistance to All Elements
+332 Armor
+73 Strength
+69 Intelligence
+71 Vitality
+38 Fire Resistance
+70 Resistance to All Elements
+227 Armor
+13% Extra Gold from Monsters
+76 Strength
+52 Dexterity
+46 Physical Resistance
Attack Speed Increased by 9%
+201 Armor
Critical Hit Chance Increased by 8.0%
+138 Strength
+75 Dexterity
+71 Vitality
+50 Poison Resistance
+69 Resistance to All Elements
+197 Armor
+140 Strength
+66 Intelligence
+119 Vitality
+53 Resistance to All Elements
+300 Armor
+72 Strength
+64 Vitality
+54 Lightning Resistance
+71 Resistance to All Elements
+178 Armor
+24 Minimum Damage
+215–488 Poison Damage
+104 Strength
+224 Vitality
Each Hit Adds +300 Life
2.30% of Damage Dealt Is Converted to Life
+64 Strength
+65 Vitality
+63 Resistance to All Elements
+4% Life
Critical Hit Chance Increased by 8.0%
+148 Strength
+74 Intelligence
+62 Vitality
+57 Resistance to All Elements
+5% Life
+123 Armor
+25 Strength
+60 Vitality
+16 Arcane Resistance
+43 Resistance to All Elements
Attack Speed Increased by 5%
+34 Strength
+33 Vitality
Attack Speed Increased by 5%
Each Hit Adds +118 Life
+13% Extra Gold from Monsters
+184 Strength
+106 Vitality
+44 Physical Resistance
Each Hit Adds +317 Life
+10% Life
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1402
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1402.00%.
Increases Armor by 1402.
Dexterity: 194
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 194.00%.
Increases dodge chance by 12.35%.
Intelligence: 276
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 276.00%.
Increases resistances by 27.6.
Vitality: 1193
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 9638
Reduces all damage from enemies of the same level as you by 76.26%.
Maximum Life: 56322
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gridlock
60 Barbarian
| Charm | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Jul 20, 2012 5:08 PM PDT