60 Barbarian
60 Monk
60 Demon Hunter
60 Wizard
60 Witch Doctor
10 Witch Doctor
10 Demon Hunter
7 Barbarian
5 Monk
2 Monk
+8% Extra Gold from Monsters
Regenerates 1 Life per Second
+2 Armor
Increases Gold and Health Pickup by 2 Yards.
Monster kills grant +4 experience.
+1–3 Cold Damage
Increases Gold and Health Pickup by 2 Yards.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Unlocked at level 6
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 28
Primary attribute for Barbarians.
Increases all damage for Barbarians by 28.00%.
Increases Armor by 28.
Dexterity: 14
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 14.00%.
Increases dodge chance by 1.40%.
Intelligence: 14
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 14.00%.
Increases resistances by 1.4.
Vitality: 21
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 90
Reduces all damage from enemies of the same level as you by 20.45%.
Maximum Life: 274
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Hellgar
7 Barbarian
Last updated on Oct 28, 2012 3:21 PM PDT