60 Demon Hunter
60 Barbarian
60 Monk
60 Wizard
22 Witch Doctor
+203 Strength
+35 Dexterity
+50 Poison Resistance
Attack Speed Increased by 9%
Regenerates 197 Life per Second
Critical Hit Chance Increased by 4.5%
17% more Fire damage taken.
38% chance to cast a Poison Nova when you are hit.
+111 Strength
+187 Vitality
+24 Physical Resistance
+28 Resistance to All Elements
+77 Strength
+71 Dexterity
+26 Intelligence
+109 Vitality
+20 Cold Resistance
+49 Resistance to All Elements
+73 Strength
+68 Intelligence
+39 Physical Resistance
+75 Resistance to All Elements
Critical Hit Chance Increased by 6.5%
+135 Strength
+71 Vitality
+45 Arcane Resistance
+59 Resistance to All Elements
1.8% Chance to Chill on Hit
+44 Strength
+141 Vitality
+26 Poison Resistance
+63 Resistance to All Elements
+86 Strength
+70 Intelligence
+86 Vitality
+33 Poison Resistance
+59 Resistance to All Elements
Critical Hit Chance Increased by 3.0%
Reduces damage from melee attacks by 6%.
+173 Minimum Damage
+350 Maximum Damage
+45% Damage
+333 Strength
+170 Dexterity
+138 Intelligence
Critical Hit Damage Increased by 186%
95.8% chance to inflict Bleed for 5898–10379 damage over 5 seconds.
+195 Strength
+48 Poison Resistance
+80 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Critical Hit Chance of Revenge by 5% (Barbarian Only)
+31–64 Damage
+76 Strength
+48 Dexterity
+16 Resistance to All Elements
+62 Resistance to All Elements
Each Hit Adds +302 Life
+8% Life
+22% Extra Gold from Monsters
13% Better Chance of Finding Magical Items
+148 Dexterity
+110 Intelligence
+247 Vitality
Attack Speed Increased by 9%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 1538
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1538.00%.
Increases Armor by 1538.
Dexterity: 545
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 545.00%.
Increases dodge chance by 20.90%.
Intelligence: 485
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 485.00%.
Increases resistances by 48.5.
Vitality: 980
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 4299
Reduces all damage from enemies of the same level as you by 58.90%.
Maximum Life: 37342
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 113/113
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
BrigadierGen
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Intervene | |
| Intimidate | |
| Charge | |
| Inspire |
Last updated on May 27, 2013 3:16 PM PDT