Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Strength: 49 Primary attribute for Barbarians. Increases all damage for Barbarians by 49.00%. Increases Armor by 49.
Dexterity: 66 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 66.00%. Increases dodge chance by 6.60%.
Intelligence: 46 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 46.00%. Increases resistances by 4.6.
Vitality: 63 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 295 Reduces all damage from enemies of the same level as you by 25.76%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 734 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.