+11 Strength
+21 Vitality
+6% Life
Regenerates 2 Life per Second
+36 Strength
+25 Dexterity
+66 Vitality
+12 Poison Resistance
Regenerates 14 Life per Second
+24 Strength
+57 Vitality
+30 Strength
+35 Intelligence
+34 Vitality
Attack Speed Increased by 3%
Regenerates 5 Life per Second
Monster kills grant +2 experience.
Increases Gold and Health Pickup by 4 Yards.
+39 Strength
+46 Vitality
Regenerates 2 Life per Second
Increases Gold and Health Pickup by 5 Yards.
+61 Vitality
+31 Strength
+60 Vitality
+4–10 Poison Damage
+44 Strength
+71 Vitality
Critical Hit Damage Increased by 20%
+19 Strength
+21 Intelligence
+56 Vitality
Health Globes and Potions Grant +39 Life.
+56 Strength
+8 Vitality
1.30% of Damage Dealt Is Converted to Life
Increases Gold and Health Pickup by 4 Yards.
+32 Strength
+14 Dexterity
+35 Vitality
Regenerates 2 Life per Second
Monster kills grant +12 experience.
+3–6 Damage
Attack Speed Increased by 3%
+6 Dexterity
+26 Vitality
Attack Speed Increased by 4%
Health Globes and Potions Grant +30 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Increase damage at the destination to 283% weapon damage.
Unlocked at level 27
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Strength: 425
Primary attribute for Barbarians.
Increases all damage for Barbarians by 425.00%.
Increases Armor by 425.
Dexterity: 84
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 84.00%.
Increases dodge chance by 8.40%.
Intelligence: 95
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 95.00%.
Increases resistances by 9.5.
Vitality: 612
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 1901
Reduces all damage from enemies of the same level as you by 54.30%.
Maximum Life: 6661
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Bruce
32 Barbarian
| Forceful Push | |
| Missile Ward | |
| Erosion | |
| Focused Mind |
Last updated on Nov 24, 2012 11:24 PM PST