+6 Strength
+11 Dexterity
+6% Extra Gold from Monsters
Regenerates 1 Life per Second
Monster kills grant +6 experience.
Health Globes and Potions Grant +10 Life.
+8 Vitality
Monster kills grant +5 experience.
+5 Vitality
+3 Vitality
6% Better Chance of Finding Magical Items
+6 Intelligence
Increases Gold and Health Pickup by 2 Yards.
+17 Dexterity
Health Globes and Potions Grant +44 Life.
+16 Strength
+9% Extra Gold from Monsters
+2–4 Fire Damage
+9 Vitality
Increases Attack Speed by 2%
+7 Life after Each Kill
+1% Chance to Block
Monster kills grant +6 experience.
Monster kills grant +7 experience.
+2–4 Damage
Monster kills grant +4 experience.
+3–6 Damage
+34 Strength
+22 Intelligence
Regenerates 1 Life per Second
+65 Strength
+27 Dexterity
+10 Intelligence
+9 Life after Each Kill
Regenerates 3 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Strength: 176
Primary attribute for Barbarians.
Increases all damage for Barbarians by 176.00%.
Increases Armor by 176.
Dexterity: 78
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 78.00%.
Increases dodge chance by 7.80%.
Intelligence: 61
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 61.00%.
Increases resistances by 6.1.
Vitality: 64
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 528
Reduces all damage from enemies of the same level as you by 39.76%.
Maximum Life: 740
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Tanky
16 Barbarian
Last updated on Nov 17, 2012 1:03 AM PST