You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Defensive
Unlocked at level 16
Reap What Is Sown
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Searing Light
Increases the chance elite enemies will miss attacks to 60%.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
Strength: 245 Primary attribute for Barbarians. Increases all damage for Barbarians by 245.00%. Increases Armor by 245.
Dexterity: 866 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 866.00%. Increases dodge chance by 27.32%.
Intelligence: 257 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 257.00%. Increases resistances by 25.7.
Vitality: 792 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3252 Reduces all damage from enemies of the same level as you by 52.02%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 27996 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.