Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Northern Breeze
Reduces the channeling cost of Tempest Rush to 8 Spirit.
Strength: 442 Primary attribute for Barbarians. Increases all damage for Barbarians by 442.00%. Increases Armor by 442.
Dexterity: 1375 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1375.00%. Increases dodge chance by 33.75%.
Intelligence: 689 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 689.00%. Increases resistances by 68.9.
Vitality: 963 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3629 Reduces all damage from enemies of the same level as you by 54.74%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 49272 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.