Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Pillar of the Ancients
Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Searing Light
Increases the chance elite enemies will miss attacks to 60%.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
Essence Burn
Instead of bleeding, the target will burn for 745% weapon damage as Fire over 9 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.
For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 21
Transgression
Increases attack speed for you and your allies by 8%.
Strength: 68 Primary attribute for Barbarians. Increases all damage for Barbarians by 68.00%. Increases Armor by 68.
Dexterity: 190 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 190.00%. Increases dodge chance by 12.25%.
Intelligence: 68 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 68.00%. Increases resistances by 6.8.
Vitality: 129 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 71 Reduces all damage from enemies of the same level as you by 2.31%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4791 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.