60 Wizard
54 Barbarian
48 Monk
9 Demon Hunter
+17 Cold Resistance
+13 Resistance to All Elements
+4% Life
+211 Armor
+42 Strength
+65 Dexterity
+27 Fire Resistance
+12 Resistance to All Elements
+214 Armor
Melee attackers take 202 damage per hit.
+53 Strength
+63 Dexterity
Regenerates 40 Life per Second
+12% Movement Speed
Increases Gold and Health Pickup by 5 Yards.
+55 Strength
+40 Dexterity
+50 Intelligence
+33 Vitality
Health Globes and Potions Grant +49 Life.
Increases Gold and Health Pickup by 6 Yards.
+59 Strength
+75 Dexterity
+69 Vitality
+114 Strength
+20 Intelligence
+86 Vitality
+11% Extra Gold from Monsters
+11% Movement Speed
+78 Strength
+13 Dexterity
+21 Vitality
+11 Physical Resistance
Regenerates 6 Life per Second
Critical Hit Chance Increased by 2.5%
+33–65 Cold Damage
+102 Dexterity
+105 Vitality
Increases Attack Speed by 5%
Each Hit Adds +300 Life
2.00% of Damage Dealt Is Converted to Life
+25 Poison Resistance
+127 Armor
Critical Hit Chance Increased by 3.0%
Health Globes and Potions Grant +850 Life.
+109 Strength
+21 Dexterity
+83 Vitality
+11% Extra Gold from Monsters
1.90% of Damage Dealt Is Converted to Life
Increases Critical Hit Chance of Revenge by 4% (Barbarian Only)
+89 Strength
Each Hit Adds +20 Life
+12% Extra Gold from Monsters
+7% Movement Speed
Reduces duration of control impairing effects by 5%
+47 Strength
+70 Intelligence
+52 Vitality
+13 Physical Resistance
Critical Hit Chance Increased by 2.5%
+100 Strength
+182 Dexterity
+110 Intelligence
Critical Hit Chance Increased by 4.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
The ground continues to shudder after the initial strike, damaging enemies in the area for 60% weapon damage as Physical over 2 seconds.
Unlocked at level 35
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases maximum Life by 10% and regenerates 472 Life per second while affected by War Cry.
Unlocked at level 41
Strength: 915
Primary attribute for Barbarians.
Increases all damage for Barbarians by 915.00%.
Increases Armor by 915.
Dexterity: 622
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 622.00%.
Increases dodge chance by 22.44%.
Intelligence: 311
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 311.00%.
Increases resistances by 31.1.
Vitality: 564
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 29.
Armor: 4314
Reduces all damage from enemies of the same level as you by 61.51%.
Maximum Life: 18933
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
殺人魔
54 Barbarian
| Forceful Push | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Loyalty | |
Last updated on Sep 7, 2012 1:53 AM PDT