Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Blade Storm
Intensify the vortex, increasing the damage per stack to 26% weapon damage. This increases the damage with 3 stacks to 78% weapon damage.
Strength: 93 Primary attribute for Barbarians. Increases all damage for Barbarians by 93.00%. Increases Armor by 93.
Dexterity: 578 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 578.00%. Increases dodge chance by 21.56%.
Intelligence: 194 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 194.00%. Increases resistances by 19.4.
Vitality: 211 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 1167 Reduces all damage from enemies of the same level as you by 40.01%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2286 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.