Strength: 30 Primary attribute for Barbarians. Increases all damage for Barbarians by 30.00%. Increases Armor by 30.
Dexterity: 93 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 93.00%. Increases dodge chance by 9.30%.
Intelligence: 25 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 25.00%. Increases resistances by 2.5.
Vitality: 45 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 246 Reduces all damage from enemies of the same level as you by 27.46%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 538 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.