Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Force
Unlocked at level 9
Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Strength: 83 Primary attribute for Barbarians. Increases all damage for Barbarians by 83.00%. Increases Armor by 83.
Dexterity: 120 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 120.00%. Increases dodge chance by 10.50%.
Intelligence: 218 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 218.00%. Increases resistances by 21.8.
Vitality: 405 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 472 Reduces all damage from enemies of the same level as you by 23.94%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4206 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 104/104 A fast-regenerating resource used for most Wizard skills.