Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.
Hunting
Unlocked at level 17
Boar Companion
Summon a boar instead of a raven. The boar increases your Life regeneration by 310 per second. In addition the boar increases your resistances to all damage types by 15%.
Strength: 452 Primary attribute for Barbarians. Increases all damage for Barbarians by 452.00%. Increases Armor by 452.
Dexterity: 1539 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1539.00%. Increases dodge chance by 35.39%.
Intelligence: 451 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 451.00%. Increases resistances by 45.1.
Vitality: 487 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3102 Reduces all damage from enemies of the same level as you by 50.84%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 20958 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 59/59 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.