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Monster kills grant +3 experience.
Monster kills grant +1 experience.
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 15.00%.
Increases Armor by 15.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 31.00%.
Increases Armor by 3.10%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 15.00%.
Increases resistances by 1.5.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Toughness you can recover every second in combat.
Recovery is based on your Toughness and Healing.
Healing: Life healed per Second.
Healing is based on your Life per Hit, Life per Second, Life Steal, Life per
Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.
Maximum Life: 328
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
A fast-regenerating resource
used to fuel the Demon Hunter's
A resource that regenerates slowly
over time and is used for the Demon
Hunter's tactical abilities.
Last updated on Aug 4, 2013 2:48 PM PDT