Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Force
Unlocked at level 9
Forceful Wave
Increases damage to 260% weapon damage as Physical, but reduces Knockback.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Crystallize
Whenever you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stack up to 3 times.
Strength: 175 Primary attribute for Barbarians. Increases all damage for Barbarians by 175.00%. Increases Armor by 175.
Dexterity: 242 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 242.00%. Increases dodge chance by 13.55%.
Intelligence: 774 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 774.00%. Increases resistances by 77.4.
Vitality: 445 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 742 Reduces all damage from enemies of the same level as you by 31.02%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4618 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.