Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
Strength: 178 Primary attribute for Barbarians. Increases all damage for Barbarians by 178.00%. Increases Armor by 178.
Dexterity: 428 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 428.00%. Increases dodge chance by 18.20%.
Intelligence: 142 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 142.00%. Increases resistances by 14.2.
Vitality: 293 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 918 Reduces all damage from enemies of the same level as you by 37.97%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3086 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.