Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
Requires Bow
Secondary
Unlocked at level 20
Frost Arrow
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 seconds.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Torturous Ground
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.
You can have a maximum of 3 Spike Traps active at one time.
Devices
Unlocked at level 22
Sticky Trap
Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the bomb explodes dealing 404% weapon damage to all enemies within 16 yards.
Strength: 124 Primary attribute for Barbarians. Increases all damage for Barbarians by 124.00%. Increases Armor by 124.
Dexterity: 194 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 194.00%. Increases dodge chance by 12.35%.
Intelligence: 41 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 41.00%. Increases resistances by 4.1.
Vitality: 146 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 454 Reduces all damage from enemies of the same level as you by 21.08%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1632 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.